Ateneo de Manila University has introduced a groundbreaking virtual reality (VR) game titled "Heritage Hero: Secrets of the ‘Golden Era,’" designed to engage players with the historical realities of the martial law period.
An Educational Tool for the Youth
One thing that virtual reality can do is to actually place you in that situation but, at the same time, it’s not going to be in a way that’s going to be threatening to the safety of the person.
Eric Cesar Vidal, Technical Head of Ateneo VAMR
- Players can operate a confiscated printing press.
- They can learn about the controversial Nutribun bread program.
This VR experience allows players to explore a mansion reminiscent of the era, tackling various challenges that reflect the complexities of the martial law years. Unlike traditional narratives, the game is non-linear, encouraging players to uncover stories at their own pace.
Developed by the Ateneo Virtual, Augmented, and Mixed Reality (VAMR) Laboratory, the game aims to foster empathy and understanding of the period's socio-political context.
Vidal noted that previous studies indicate immersive experiences enhance learning about challenging historical topics. The game seeks to correct misconceptions about the martial law era being a "golden age" by providing nuanced perspectives.
Despite its educational objectives, the game intentionally avoids graphic depictions of human rights abuses, focusing instead on economic and social conditions during martial law.
Addressing Historical Misinformation
The game includes historical elements, such as the controversial Nutribun program, which was adopted from a U.S. initiative, revealing the complexities behind government actions during that time.
Vidal emphasized the game's goal is not to influence players' opinions but to present factual accounts of the era. Historical events, such as the assassination of tribal leader Macli-ing Dulag, are included to provide context.
A New Frontier in Educational Gaming
As the first VR game focused on the martial law era, it represents a shift in how history can be taught. Alvaro Pato, the lead developer, highlighted the importance of historical accuracy in game design, referencing authentic objects from the period.
With VR technology still in its early stages in the Philippines, this project aims to expand educational opportunities in the gaming sector, particularly for underrepresented historical topics.
The VR experience can be accessed through the Ateneo Martial Law Museum and Library's website, marking a significant step towards using technology for historical education.
